Implementations
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ParaGraphs.
Developer, 2025. Made in C++(20).
This projects implements algorithms to
determine the winning region of a player in a concurrent parameterized
game. See my paper
Antichains for Concurrent Parameterized Games.
[Inria's GitLab]
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JSON Schema Tools.
Developer, 2022. Made in Java.
This project implements algorithms that
validate whether a JSON document is correct with regards to a set of
constraints given as a JSON schema. It can also generate valid and
invalid documents from a schema. See my paper Validating Streaming JSON Documents with Learned
VPAs.
[GitHub]
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Validating JSON Documents with Learned VPAs.
Developer, 2022. Made in Java.
This implementation of the active learning
algorithm of Daniel Neider and Christof Löding (Learning Visibly
One-Counter Automata in Polynomial Time) was realized during my
Master's internship, under the supervision of Guillermo A. Pérez.
[GitHub]
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Forks of LearnLib and AutomataLib.
Developer of the forks, 2020 – 2021. Made in Java.
LearnLib is a library for active automata
learning, and AutomataLib is the underlying automata library. Both are
maintained at TU Dortmund University (Germany). These forks implement
automata augmented with a counter, and their learning algorithm,
presented in my paper Learning
Realtime One-Counter Automata.
[GitHub – AutomataLib] [GitHub – LearnLib]
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Benchmarks for learning one-counter automata.
Developer, 2021 – 2022. Made in Java.
This project runs the benchmarks of my paper
Realtime One-Counter
Automata. The implementation of the learning algorithm is
done in my forks of AutomataLib and LearnLib.
[GitHub]
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Conquesto.
Developer, 2020. Made in Python 3.
This tool was developed for a course
followed during my Master, and that lead to the publication Optimization of Answer Set
Programs for Consistent Query Answering by Means of First-Order
Rewriting.
It generates Answer Set Programming programs that decide whether a
database query is certain, despite the presence of errors in the
database. These programs are then benchmarked.
[GitHub]
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Learning Visibly One-Counter Automata.
Developer, 2019. Made in Java.
This project, realized during my research
initiation internship, implements an algorithm to compute Nash
equilibria in reachability games played on weighted graphs. It also
contains generators for random graphs to test and benchmark the
algorithm.
[GitHub]
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libgsjj – Passive learning of deterministic finite automata.
Developer, 2018. Made in C++.
This framework for passive learning of
deterministic finite automata was realized during the project of my
first year of Master. It uses a SAT solver to construct an automaton
from a finite set of words that must be accepted and a finite set of
words that must be rejected.
[GitHub]
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Nash equilibria in reachability games.
Developer, 2018. Made in C++.
This project, realized during my research
initiation internship, implements an algorithm to compute Nash
equilibria in reachability games played on weighted graphs. It also
contains generators for random graphs to test and benchmark the
algorithm. It was performed under the supervision of Aline Goeminne.
[GitHub]